"That which truly matters in the struggle to achieve knighthood
is adherence to the principles of Honor and Duty..."
"...Duty to one's guild and guildmates..."
"...Honor in the field of battle..."
To allay all doubts, here shall now be set forth
the tenets of Duty:
-
Duty to one's guildmates
-
Guildmembers in need:
If you perceive a guildmember is in distress, it is your duty to try
and assist if possible. (By this I mean you do not have to lavish
large sums of money upon them, or if you are low level, you cannot be
expected to try and assist with a battle involving a Hill Giant).
-
Guildmember advancement:
There are certain races/ classes that do not do well in solo adventures.
It is encouraged that you band with other guildmembers in the
fulfillment of quests or level advancement. (This does not mean that
you must boot someone out of a group to make room, but if there is a
guildmember wishing to join a appropriate group level that has a open
slot and none of the other party object, please be so kind as to help
a fellow guildmate).
-
Guildmember barter
Some times it is difficult to get a decent ware for a decent price,
or visa versa. This is where your guildmates may come in especially
useful. (Ever make a skill item and can’t sell the thing? Or some
one tries to pressure tactic you into giving that Greater Lightstone
up for 4 plat because no one else is interested? Guildmembers can come
in handy at this point)
-
Duty to one's guild
-
Guild Skills:
If you have a particular skill you are working on, it is encouraged
that you give the guild first precedence before selling to vendor or
other players. This can help foster starting materials for our new
members. This also applies to any raw materials needed for the
construction of trade items.
-
Guild duty to members:
The guild will attempt to purchase any useful wares that a member makes
in the fulfillment of their trade skills. (Of course there are few uses
for a skewer, or a clay jar...but if a member shows an interest in
purchasing it that is another matter). The guild will attempt to outfit
new starting members of under the 5th lvl with a decent set of Patchwork
armor and possibly a forged weapon, dependant upon availability. Other
members above this low level in need of a forged weapon or a set of
Reinforced leather armor may purchase such at a considerable discount if
the skills and materials are available.
Here are given the tenets of Honor:
- Honor of the guildname
Our guild must live up to its name. Any proven to purposely killsteal,
con other players out of money/goods or who try to sell summoned items
without first informing the individual of the ramifications of it (that
it disappears if you log) will be dealt with swiftly and justly. For
without honor towards dealing with others, our guildname is a sham.
- Honor in battle:
As we strive to attain the virtues of knighthood, so shall others strive
to better themselves because of our actions. We must set an example that
the code of honor is above all. We should be first in battle and last to
leave. We should be known as stalwart companions that will not balk at a
battle, and will not flee and leave a companion to die alone. We should
be known as the finest our kind has to offer and a welcome addition to any
party.
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